Monday, October 2, 2017

MP - What is 1 CP good for?

I've found a few things that 1 CP is useful for in Mighty Protectors.

Basic Characteristics
Durability
Energy
Inventing
Knowledge (Languages)


(model unknown)

The design team did an amazing job of making every CP invested in a BC mean something, so never any wasted points there.

Durability and Energy are a great way to round things out, and boost the character in precise ways.  Unless you've got a very specific concept, such as a character with Lightning Control or Vibratory Blast (the big PR sucks), you're generally better off buying BCs and gaining the Hit Points or Power as secondary characteristics.

Inventing in MP is great.  The creation rules are pretty simple, and the ability to recycle points is fantastic.  Inventing, combined with Arsenal, gives you insane flexibility.

Languages are a tough one.  It's cheap to give a character some fluency in one or two extra languages (and let's face it, most of the educated world knows at least two languages, often more).  If you want a character to be a real polyglot, switch to Mental Ability, instead, and call the SFX "fluent in tons of languages."







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