Wednesday, February 6, 2019

Tim's Kitchen, Orting, WA

At Tim's Kitchen in Orting, they don't muck about with sissy little hot chocolate mugs.



We've been here maybe a dozen times over the years, and always enjoyed it. It's good "country" comfort food. In additiom to the classic steak, liver and fried veggie options, they have an excellent selection of chicken dinners and chicken sandwiches for those of us who can't eat beef.

Monday, February 4, 2019

If you ever need to go to Northwest Medical Specialties, in Federal Way, then understand that for some stupid reason, many GPS systems (including Google Maps on my T-Mobile Android phone)


MP: Adaptation Again - "True Adaptation"

I've been looking back at my notes and never quite been happy with my MP conversion notes for VnV's Adaptation power.

The VnV power covers a lot of ground. And provides narrative immunity to some powerful environmental factors that MP doesn't account for, e.g. surviving inside a sun.  A strength of VnV has always been that open-ended flexibility for player and GM to interpret powers at any scale they want, e.g. to say that Adaptation does allow survival in the crushing pressures and staggering heat at the heart of a star.

Here is the original V&V 2.1 text:

Adaptation: This is the ability to resist the effects of hostile environments: vacuum,  poisonous atmospheres, high gravity, the insides of suns, etc. At a power cost of one per hour, the character can survive and resist the effects of hostile environments. Adaptation is also usable as a defense: each time it is used as the character’s defense against any attack, one power point must be expended (see 3.2). Adaptation activates automatically at no action or movement cost whenever needed.

Looking over the VnV Combat Table, Adaptation completely shuts down most energy powers, and even provides some small measure of protection against the Godfather of assault powers, Power Blast.

So, here is what I'm now thinking of as "The Literal Interpretation" of the written VnV text.

Adaptation: Asphyxiation, Disease, Electromagnetic, Gravity, High Pressure, High Temperature, Low Pressure, Low Temperature, Poison, Radiation, Sonic, Venom, Vibration (60 CP)
Invulnerability: Biochemical, Energy (40 CP)

This provides the character with +5 to Save, and one-half (1/2) damage from most environmental effects, and +13 to Save and one-eighth (1/8) damage from Disease, Poison, Toxin, Fire, Electricity, etc.

The character is Space Worthy, able to survive indefinitely in the vacuum of space (actually representing an upgrade from V&V, where the character is limited by Power score).


Artist Cris Alex
Model unclear