Friday, October 20, 2017

MP - Morning Dragon

Background and Origin: Morning Dragon was the guy in Marine Corp basic training who was always smiling no matter what the drill sergeant said, did or ordered him to do.

He gained his powers during Marine training. They had a special program designed to push the limits of how long a person could hold his breath underwater before passing out. No one died during the program, but the third time through, Dragon decided he was going to last longer than anyone else. When he finally stopped breathing, it wasn’t because he passed out, instead it was because his latent powers had activated and he no longer needed to breath.

Combat Tactics: His first action is almost always to evade just because it annoys his opponents. He never takes anything personally, and never worries about his personal safety (being virtually immune to harm). He has been training intensively in Wu Shu kung fu since he was eight years old.

Personality Traits: He is very much a morning person (he can’t sleep past 5 AM) and likes to antagonize adversaries in very subtle ways.

Appearance: Morning Dragon is from Southern California and a racial mix of European, Korean and Mexican. He has short black hair and dark brown eyes. He is 5'9" tall and weighs 140 lbs.

Powers: He has superhuman resilience, environmental independence, military experience, and lifelong kung fu training.

Notes: Model Daniel Dae Kim. Character by P. Rogers, January, 1999.


Morning Dragon originally appeared in They Might be Characters Vol. 1.


daniel-dae-kim.ch.070517.jpg


Morning Dragon - Mighty Protectors

Strength 13 (Carrying Capacity 156 lbs., Basic HTH d6)
Endurance 13 (Save 11, Heal 1.6)
Agility 18 (Save 12)
Intelligence 14 (Save 11)
Cool 12 (Save 11, Initiative d6)

Hit Points 18
Power 68
Physical Defense 2
Mental Defense 1
Move 15
Inventing Points 7
Wealth d6
Luck 10-
Weight 140 lbs.
Total Cost 70 + 160 - 20 = 210

Powers

Adaptation: Asphyxiation, High Temperatures, Low Temperatures, Radiation, Disease, Low Pressure (35 CP)
Armor: Kinetic 5, Energy 3, Biochemical 5, Entropy 5, Modifiers: Unobvious (+5) (40 CP)
Durability: Hit Points +5 (5 CP)
Energy: Power +10 (5 CP)
Experience Levels: Attack +1, Defense +2, Skills +2 (15 CP)
Invulnerability: Kinetic, Energy (40 CP)
Natural Weaponry: Attack +3, Damage +6 Blunt Kinetic (22.5 CP)
Wealth: d6 Wealth roll (2.5 CP)


Weaknesses

Compulsion: Can't sleep past 5 AM (-5 CP)
Nemesis: He has made enemies (-10 CP)
Personal Problem: May be called for Marine Corp duty (-5 CP)


Combat Summary:

Initiative: d6 (avg 3.5)
Unarmed: Attack 18-, Damage d6+6 (avg 9.5)

Comment: This character is one of the reasons I initially looked into converting VnV Adaptation to MP.


Morning Dragon - Villains and Vigilantes

S 14, E 13, I 14, A 18, C 13, 140 lbs., level 4


Basic Hits 4, Carry Cap. 283 lbs., Basic HTH 1d6, Hit Modifiers (1.2)(1.4)(1.1)(1.9) = 3.5112, Hit Points 11, Power 59, Move 45" ground, Healing Rate 0.9, Damage Modifier +2, Accuracy +3


Adaptation: PR = 1 per hour or per use as a defense.


Invulnerability: +24. Morning Dragon has steel hard skin enhanced by his mystic training. The combination enables him to withstand enormous punishment.


Natural Weaponry: +3/+6. Lifelong martial arts training makes him acrobatic and agile. He is poetry in deadly motion.


Combat Summary:

Initiative: 18+1d10 (avg 23.5)
Unarmed: HTH +6 “to hit,”  Damage d6+6 (avg 9.5)


Morning Dragon - Living Legends

PHYS 11/d6 (CON 16/d8)
REFL 16/d8
DEFT 11/d6
INTL 11/d6,
COOL 11/d6
VITL 11/d6


Skills

Skills: 3 @ +1 level (2) (+5) [4 CP]
Scholar: (INTL/S), Chinese philosophy, +2 levels (5), d8 effect [3 CP]
Unarmed: (DEFT/G), punch, d8+1 effect, grapple, d6+1 effect, kick d6 effect
Weapon: (DEFT/G), rifle, d8 effect


Powers

Adaptation:  Asphyxiation (3), plus all Physical (+9) [10 CP]
Armor:  9 vs. All Physical and Mystical (72) [72 CP]
Combat Maneuvers:  +1 level Escape (3), Hold, Parry, Strike, Stun, Throw with Unarmed [punch, grapple].  Five maneuvers (+8), two skills (+3), Escape (-1), Parry (+1).  [13 CP]
Natural Weaponry: +1 (4) [4 CP]
Skill Bonus: +1 (3) Unarmed [punch, grapple] (+3) [4 CP]


Morning Dragon - Marvel Superheroes Advanced Set

Fighting Remarkable
Agility Excellent
Strength Good
Endurance Good
Reason Good
Intuition Good
Psyche Good


Health 70
Karma 30
Resources Good
Popularity 0


Powers

Armored Costume: Typical protection from physical and Force, Excellent protection from Heat, Fire and Radiation, Good material strength.


Body Resistance:  Incredible


Life Support:  Shift-Z


Talents

Martial Arts A, C, E
Military


Contacts

In the police department and military

Boilerplate

Document Copyright (C) 1999, 2000, 2017 by Patric L. Rogers. All rights reserved.  Portions Copyright others; no attempt is made to infringe upon their rights.

Villains and Vigilantes, Living Legends and the Monkey House Games logo are trademarks owned by Monkey House Games, ©2010 Monkey House Games. All rights reserved. Made in the U.S.A.

Unofficial Living Legends Companion written by Patric L. Rogers, Copyright © 2010-2017 by Monkey House Games. All rights reserved.

Mighty Protectors and the Monkey House Games logo are trademarks owned by Monkey House Games, ©2017 Monkey House Games. All rights reserved. Made in the U.S.A.

Sourcebooks Marvel Superheroes Advanced Set (TSR, 1986), Realms of Magic (Kim Eastland, TSR, 1986), The Ultimate Powers Book  (David E. Martin, TSR, 1987), 4C System (Michael Hammes, Philip Reed, 2007).

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