Monday, October 16, 2017

MP - converting VnV Willpower

VnV is iconic for its open-ended powers and everything-as-a-defense combat table.

Willpower is another one of those weird powers that rarely has a direct analogue in other game systems.

MP is no different, although at least it does show up, unlike Living Legends :)

Here is my tske on converting the VnV "Willpower A" to MP:

Armor: Kinetic 2, Energy 1, Biochemical 1, Entropy 2, Psychic 2 (12.5), PR=1 per round, Modifiers: Increased PR (-2.5) (10 CP)
Willpower: B) Pain Resistance (10 CP)
Willpower: C) Self-Control, can Push up to +4 (at PR=4) (10 CP)

Yes, that's a 30 CP power bundle, but I find that happens a lot in the conversion process - that "simple" powers are still very expensive, q.v. Adaption (VnV).

One option is Willpower: A) Fortitude, instead of Armor, but the PR cost is huge compared to the overall damage shaving.  I suppose it depends in the power level of the game. Low damage games (e.g. average 10 or 11 points) might benefit more from Armor than being able to shift an extra 4 or 5 points to Power. The thing with Fortitude is that the character is still soaking the damage; it's just the kind that recovers in minutes instead of days.

The PR cost on Armor is optional, to save -2.5 CP, but fits the theme of the VnV power.


(image from an old Image comic, around 1997, I think)

No comments:

Post a Comment