Wednesday, January 24, 2018

MP - TMBCv1 - Lexington Cargill, Advisor to the Mob

Background and Origin: Lexington Cargill is the result of alien experimentation on human beings. He has only vague memories of being kidnapped while driving alone on an old country road. He does remember being found the next morning trapped in his car that had wrapped around a tree. He knew he hadn’t been drinking and it angered him that the sheriff’s deputies should accuse him of such. It angered him so much, he ripped apart his car to escape, then disintegrated one of their cars before they fled in the other.

Because of his perceived attack on the police and his deadly powers, the media branded him an instant criminal and threat to society. Cargill embraced his new life (even if it had been forced on him) and became a supervillain. Cargill aspires to lead a crime ring. He has aligned himself with certain criminal elements in the city acting in the dual capacity as adviser and enforcer. He uses the enforcement aspect to spread fear and he tries to learn everything he can when acting as an adviser. Whether working for someone else, or out on his own, Cargill always makes sure he has three underlings to carry out his personal tasks (use Cheap or Normal Thugs depending on his income level at the time).

Before the abduction, he worked in logistics - packaging and distribution of commercial goods. He was a minor partner in a Portland-based company. In his off hours, he was a talented bowler on the verge of going pro. He was approached by organized crime to use his transportation business as cover to smuggle goods. He was savvy enough to know he was in a bind. If he said “yes,” he was getting in bed with criminals. If he said “no,” then his business and family were likely to have “accidents.” He threw in his lot with the criminals. He isn't sure, but he suspects his car “accident” had been rigged by someone in the organization who was trying to eliminate him, because he had been thinking about turning state evidence. After the issue with the police, he no longer had any choice.

Combat Tactics: He is a methodical fighter, using cover and pick apart his foes.

Personality Traits: He’s a blue collar guy, which only a couple years of part-time college. He works very hard to show how cool and in charge he is. He is a thinker and plotter, working behind the scenes.

Appearance: Cargill is always smartly dressed in expensive suits or tuxedos. He is unimposing at 5’6”, 160 lbs.

Powers: He has superhuman strength, able to lift/press approximately 1.5 tons under optimal conditions. He can generate unknown forms of energy from his eyes, which can easily penetrate steel.

Notes: Mighty Protectors doesn't have quite the same “every power is a defense” mechanic of VnV (Counterblast just isn't the same thing), so I gave him Heightened Defense to represent his VnV tactic of committing an action per turn to defense. I thought about using Shield (which was the Living Legends method), but it didn’t feel right for the MP version.

I'm actually surprised the MP version total CP came out as high as it is, given his overall lack of utility.

(model unknown)

Lexington Cargill - Mighty Protectors

Strength 23 (Carrying Capacity 1536 lbs., Basic HTH d10+1)
Endurance 16 (Save 11, Heal 2.2)
Agility 9 (Save 10)
Intelligence 14 (Save 11)
Cool 10 (Save 10, Initiative d4)

Hit Points 19
Power 62
Physical Defense 5
Mental Defense 4
Move 16
Inventing Points 7
Wealth d6+1
Luck 10-
Weight 160 lbs.
Total Cost 72 + 88 - 15 = 144

Powers
Alien Eye Beams:
  • Disintegration Ray: Damage 2d10, Range 23”, PR=2 per shot (20), Modifiers: Multi-Ability (-10) (10 CP)
  • Power Blast: Damage 2d10 Energy, Range 20”, PR=1 per shot (20), Modifiers: Multi-Ability (-10) (10 CP)
Durability: Hit Points +3 (3 CP)
Experience Levels: Attack +2, Defense +3, Skills +3 (25 CP)
Heightened Defense: Physical Defense +2 (5 CP)
Heightened Expertise: Attack +2 with Alien Eye Beams (5 CP)
Heightened Strength: ST +10 (included above)
Knowledge: Professions (Crime, Sports, Transportation) (5), Regions (United States, Mexico) (5), Languages (English, Spanish) (fluent, literate) (4), Languages (German) (basic) (1), Professional Specializations (Bowling +3, Logistics +3) (5) (20 CP)
Wealth: d6+1 Wealth roll (5 CP)


Gear
Bulletproof Vest: Armor: Kinetic 6, Energy 2, Biochemical 2, Entropy 2, Modifiers: Gear, Partial Coverage (Light) (5 CP)

Weaknesses
TBD (-5 CP)
Compulsion: To present himself as articulate, educated, suave and brooding (Rare, Character Hook) (-5 CP)
Nemesis: He has made enemies (-5 CP)
Reduced Agility: AG -5 (included above)

Combat Summary
Initiative: d4
Unarmed: Attack 13-, Damage d10+1 (avg 6.5)
Disintegration Ray: Attack 15-, Damage 2d10 (avg 10.5)
Power Blast: Attack 15-, Damage 2d10 (avg 10.5)

Lexington Cargill – Villains & Vigilantes

Strength 35 (Carrying Capacity 3558 lbs., Basic HTH 1d12)
Endurance 16 (Heal 1.6)
Intelligence 14 (Detect Hidden 10%, Detect Danger 14%, Damage +0)
Agility 9 (Accuracy +0, Damage +0)
Charisma 10 (Reaction +/-0)
Level 6

Hit Points 21
Power 74
Move 60” ground
Hit Modifier 5.148
Weight 160 lbs.
Basic Hits 4
Inventing Points 5.4
Power Blast: Sapphire blue impact bolts erupt from his hands.  26", 1d20, PR=1.

Disintegration Ray: Angry red death rays stream from his eyes.  35", 1d20, PR=3.

Heightened Strength B: His superhuman physique gives him +22 Strength.

Invention:  ×1

Combat Summary:
Initiative:  d10+9 (avg 14.5)
Unarmed:  HTH +0 “to hit,” Damage 1d12 (avg 6.5)
Power Blast: +0 “to hit,” Damage 1d20 (avg 10.5)
Disintegration Ray: +0 “to hit,” Damage 1d20 (avg 10.5)

Lexington Cargill - Living Legends

PHYS 22/d10 (PHYS 34/d12)
DEFT 7/d4
REFL 7/d4
INTL 11/d6
COOL 7/d4 (APP 11/d6)
VITL 16/d8
Mass 73 Kgs (d4 Mass effect)

Skills: 6 @ +1 level (2) (+x), 4 @ +2 levels (3) (+x)
Find Direction (INTL/G), +1 level, d8 effect
Hiding (INTL/G), +2 levels, d10 effect
Profession (Logistics) (INTL/G), +2 levels, d10 effect
Sport (Bowling) (DEFT/G), +2 levels, d8 effect
Weapon (Disintegration) (DEFT/G), +1 levels, d6 effect
Weapon (Power Blast) (DEFT/G), +2 levels, d8 effect



Powers
Disintegration: Damage d10 untyped (43), Range [24”] (+1), NRG Cost [1 per use] (-2), Multi-Power (-3) [25 CP]
Power Blast: Damage 2d8-1 Energy [pure energy] (37), Range [12”] (+0), Multi-Power (-3) [25 CP]
Shield: 5 vs. Biochemical, Blunt Kinetic, Energy, High Temperature, Low Temperature, and Sharp Kinetic (1), Innate (+3) [1 CP]
Skill Bonus: +1 with Weapon (Unarmed Punch, Kick), Disintegration, and Power Blast (3) (+x)


Lexington Cargill - Marvel Superheroes Advanced Set

Fighting Excellent
Agility Typical
Strength Remarkable
Endurance Good
Reason Good
Intuition Good
Psyche Typical

Health 66
Karma 26
Resources Excellent
Popularity 0

Powers
Armored Costume: Typical protection from physical and Force, Excellent protection from Heat, Fire and Radiation, Good material strength.

Disintegration: Unearthly
* Causes Incredible damage to living things; 
* Can disintegrate Excellent volume of Unearthly material strength non-living objects;
* Range 4 areas

Energy Generation: Incredible
* Pure Force, 3 area range

Talents
He has Excellent Agility with his Alien Eye Beams, and Excellent Reason with Logistics

Contacts
He has several contacts in organized crime, and the logistics (shipping) industry


Boilerplate
Model unknown. Character by P. Rogers, January, 1999.

Document Copyright (C) 1999, 2000, 2017, 2018 by Patric L. Rogers. All rights reserved. Portions Copyright others; no attempt is made to infringe upon their rights.

Villains and Vigilantes, Living Legends and the Monkey House Games logo are trademarks owned by Monkey House Games, ©2010 Monkey House Games. All rights reserved. Made in the U.S.A.

Unofficial Living Legends Companion written by Patric L. Rogers, Copyright © 2010-2017 by Monkey House Games. All rights reserved.

Mighty Protectors and the Monkey House Games logo are trademarks owned by Monkey House Games, ©2017 Monkey House Games. All rights reserved. Made in the U.S.A.

Sourcebooks Marvel Superheroes Advanced Set (TSR, 1986), Realms of Magic (Kim Eastland, TSR, 1986), The Ultimate Powers Book (David E. Martin, TSR, 1987), 4C System (Michael Hammes, Philip Reed, 2007).

Random backstory generator - http://www.pbegames.com/lifepath/ .

Random name generator - http://www.behindthename.com/random/ .

Random job generator - http://writingexercises.co.uk/random-job-generator.php .

Random personality trait generator - http://writingexercises.co.uk/random-character-traits-generator.php .

Random height/weight generator - http://tower.newcenturycomputers.net/hwcalc.html .
(see also http://www.healthchecksystems.com/heightweightchart.htm )

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