Iron Maiden - Mighty Protectors
Strength 16 (Carrying Capacity 312 lbs., Basic HTH d6+1)Endurance 10 (Save 10, Heal 1.0)
Agility 14 (Save 11)
Intelligence 9 (Save 10)
Cool 18 (Save 12, Initiative d8+1)
Hit Points 11
Power 49
Physical Defense 2
Mental Defense 1
Move 13
Inventing Points 5
Wealth d6+1
Luck 10-
Weight 130 lbs.
Total Cost 62 + 73 - 20 = 115
Powers
Energy: Power +6 (3 CP)
Experience Levels: Attack +0, Defense +1, Skills +1 (5 CP)
Knowledge: Cybernetics +3 (2.5 CP)
Wealth: d6+1 Wealth roll (5 CP)
Power Armor
Armor: Kinetic 4, Energy 3, Biochemical 3, Entropy 3 (22.5), Modifiers: Multifunction Gear (-2.5) (20 CP)
Heightened Strength: ST +5 (5), Modifiers: Multifunction Gear (-2.5) (2.5 CP)
Physical Ability (Super Leap): Distance ×16 (10), to 32” horizontal (64” with Push), and 16” vertical (32” with Push), Modifiers: Multifunction Gear (-2.5) (7.5 CP)
Disruptor Staff
Special Weapon: Attack +2, Damage +2d8 Electrical (as Blunt Kinetic) (25), Modifiers: Accuracy (+5), Different Damage Type (0), Two-Handed (-2.5) (27.5 CP)
Weaknesses
Nemesis: Agents from the organization she stole the armor technology from (as powerful, rare) (-7.5 CP)
Low Self-Control (Compulsion): Likely to surrender if she finds herself in a fight, and can't see any of her other teammates also fighting (Rare, CL Save to resist) (-7.5 CP)
Personal Problem (Agent): Employed by Dr Apocalypse (-5 CP)
Combat SummaryInitiative: d8+1
Unarmed: Attack 14-, Damage d6+1 (avg 4.5)
Disruptor Staff: Attack 16-, Damage 3d8 Electrical (avg 13.5) (note that d6+1 and d8 have the same average, so I streamlined the damage roll of her Disruptor Staff as a convenience, and this isn't an official die trade)
Side: Destroyers
Sex: Female
Experience: 2,026
Level: 2
Age: 25
Training: Intel.
Powers:
1. Armor: 88. It also gives the following powers:
A. Heightened Strength: +9
B. Boot mounted Gyro-Jets allow rocket assisted leaps up to 32" high and 64" long per turn.
2. Special Weapon: Disruptor Staff does hand-to-hand damage plus 2-16 points of electrical damage.
Weight: 130
Basic Hits: 3
Agility Mod.: -
Strength: 20
Endurance: 10
Agility: 1 4
Intelligence: 9
Charisma: 18
Reactions from: Good: -3 Evil: +3
Hit Mod. (1.6) ( 1 ) (1.3) ( 1 ) = 2.08
Power 49
Physical Defense 2
Mental Defense 1
Move 13
Inventing Points 5
Wealth d6+1
Luck 10-
Weight 130 lbs.
Total Cost 62 + 73 - 20 = 115
Powers
Energy: Power +6 (3 CP)
Experience Levels: Attack +0, Defense +1, Skills +1 (5 CP)
Knowledge: Cybernetics +3 (2.5 CP)
Wealth: d6+1 Wealth roll (5 CP)
Power Armor
Armor: Kinetic 4, Energy 3, Biochemical 3, Entropy 3 (22.5), Modifiers: Multifunction Gear (-2.5) (20 CP)
Heightened Strength: ST +5 (5), Modifiers: Multifunction Gear (-2.5) (2.5 CP)
Physical Ability (Super Leap): Distance ×16 (10), to 32” horizontal (64” with Push), and 16” vertical (32” with Push), Modifiers: Multifunction Gear (-2.5) (7.5 CP)
Disruptor Staff
Special Weapon: Attack +2, Damage +2d8 Electrical (as Blunt Kinetic) (25), Modifiers: Accuracy (+5), Different Damage Type (0), Two-Handed (-2.5) (27.5 CP)
Weaknesses
Nemesis: Agents from the organization she stole the armor technology from (as powerful, rare) (-7.5 CP)
Low Self-Control (Compulsion): Likely to surrender if she finds herself in a fight, and can't see any of her other teammates also fighting (Rare, CL Save to resist) (-7.5 CP)
Personal Problem (Agent): Employed by Dr Apocalypse (-5 CP)
Combat SummaryInitiative: d8+1
Unarmed: Attack 14-, Damage d6+1 (avg 4.5)
Disruptor Staff: Attack 16-, Damage 3d8 Electrical (avg 13.5) (note that d6+1 and d8 have the same average, so I streamlined the damage roll of her Disruptor Staff as a convenience, and this isn't an official die trade)
Iron Maiden - Villains & Vigilantes
Identity: Agatha StarkSide: Destroyers
Sex: Female
Experience: 2,026
Level: 2
Age: 25
Training: Intel.
Powers:
1. Armor: 88. It also gives the following powers:
A. Heightened Strength: +9
B. Boot mounted Gyro-Jets allow rocket assisted leaps up to 32" high and 64" long per turn.
2. Special Weapon: Disruptor Staff does hand-to-hand damage plus 2-16 points of electrical damage.
Weight: 130
Basic Hits: 3
Agility Mod.: -
Strength: 20
Endurance: 10
Agility: 1 4
Intelligence: 9
Charisma: 18
Reactions from: Good: -3 Evil: +3
Hit Mod. (1.6) ( 1 ) (1.3) ( 1 ) = 2.08
Hit Points (7)
Damage Mod.: +1
Heal. Rate: .75 per day
Accuracy: +1
Power (53)
Carrying Capacity: 178/585
Basic Hth. Damage: 1-8
Movement Rates: 44"/64"
Det. Hidden: 8%
Det. Danger: 12%
Inventing Points: 1.8
Inventing (27%)
Damage Mod.: +1
Heal. Rate: .75 per day
Accuracy: +1
Power (53)
Carrying Capacity: 178/585
Basic Hth. Damage: 1-8
Movement Rates: 44"/64"
Det. Hidden: 8%
Det. Danger: 12%
Inventing Points: 1.8
Inventing (27%)
Iron Maiden - Living Legends
PHYS 7/d4 (CON 11/d6)
REFL 11/d6
DEFT 11/d6
INTL 7/d4
COOL 16/d8
VITL 11/d6
Power Armor
Heightened PHYS: +10, STR Only (-3), Equipment [suit] (-3) [4 CP]
Armor: 8 vs. All Physical (63), Ablative (-3), Equipment [suit] (-3), Partial Coverage [heavy] (-1) [25 CP]
Speed Bonus: x16 Leaping Distance (32” up, 64” across) (12), Equipment [suit] (-3) [8 CP]
Disruptor Staff
Quarterstaff: [6 CP]
Power Blast: d12 Electromagnetic [electrical] (29), Reduced Range [no range] (-3), Equipment [carried] (-3), Carried Attack [independence] (+3) [19 CP]
Skills
Science (INTL/S): Cybernetics, +3 levels, d8 effect (9) [9 CP]
Weapon (DEFT/G): Staves and Power Blast, +1 level, d8 effect (2) (+3) [3 CP]
Power Armor
Heightened PHYS: +10, STR Only (-3), Equipment [suit] (-3) [4 CP]
Armor: 8 vs. All Physical (63), Ablative (-3), Equipment [suit] (-3), Partial Coverage [heavy] (-1) [25 CP]
Speed Bonus: x16 Leaping Distance (32” up, 64” across) (12), Equipment [suit] (-3) [8 CP]
Disruptor Staff
Quarterstaff: [6 CP]
Power Blast: d12 Electromagnetic [electrical] (29), Reduced Range [no range] (-3), Equipment [carried] (-3), Carried Attack [independence] (+3) [19 CP]
Skills
Science (INTL/S): Cybernetics, +3 levels, d8 effect (9) [9 CP]
Weapon (DEFT/G): Staves and Power Blast, +1 level, d8 effect (2) (+3) [3 CP]
Color by Grey Grooters.
Mighty Protectors and the Monkey House Games logo are trademarks owned by Monkey House Games, ©2017 Monkey House Games. All rights reserved. Made in the U.S.A.
Villains & Vigilantes, Living Legends and the Monkey House Games logo are trademarks owned by Monkey House Games, ©2010 Monkey House Games. All rights reserved. Made in the U.S.A.
Unofficial Living Legends Companion written by Patric L. Rogers, Copyright © 2010-2017 by Monkey House Games. All rights reserved.
Death Duel with the Destroyers Copyright FGU (?)
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