Wednesday, January 31, 2018

MP - TMBC - Choice - Martial Artist with Strength Boost

Choice

Background and Origin: Andrea Thornton began studying kung fu when she was a child. She excelled in it, and her instructor finally convinced her to travel to China for proper training in the ancient mysteries. She spent two summers in China during high school, but her life changed when her powers emerged in college. At the age of twenty, she decided the world had more need of a hero than just another kung fu master.

She is currently operating out of Prague, Czech Republic, where she splits her time working on High Energy Physics research at University, and aiding law enforcement on a contingency basis. (She does not speak Czech, but this is rarely an issue.)

Choice has not revealed the source of her absorption power, but it is not a mutant power. She acquired it during her time in China.

She studied Eastern medicine and philosophy and since returning to the West has taken up the study of physiology and medicine as a way to further understand and expand her own abilities.

Combat Tactics: In spite of her ability to absorb damage and convert it to strength, she is really much more of a classic martial artist. She actively dodges and uses cover until she can close with her opponents, then she uses her close combat skills to ward off attacks while whittling away at her foes. If she is able to block most of her foe's attacks, she may ask an ally to deliver a low-power attack to her to boost her strength.

Notes: Model Felisja Piana. Character by P. Rogers, January, 1999.

Special thanks to Timothy Brannan for the model's name and link.

Her Chi powers break a rule regarding Multi-Ability, so I used Miscellaneous (Exclusive) (-5), instead, although it operates exactly like Multi-Ability, in that she cannot use both chi powers in the same turn.

The Vulnerability to Magic actually wasn’t part of the original V+V character. That popped up when I was trying to balance her point value in Living Legends, and carried forward into the Mighty Protectors version. Thus, I retroactively added it to the V+V version for consistency.

white hair, tattoos, nose ring.png

Choice (Andrea Thornton) - Mighty Protectors

Strength   11 (Carrying Capacity 96 lbs., Basic HTH d4)
Endurance 16 (Save 11, Heal 2.2)
Agility 15 (Save 11)
Intelligence 11 (Save 10)
Cool 18 (Save 12, Initiative d8+1)

Hit Points 13
Power 53
Physical Defense 1
Mental Defense 0
Move 14
Inventing Points 6
Wealth d6
Luck 10-
Weight 150 lbs.
Total Cost 71 + 92 - 20 = 143

Powers

Absorption:
  • Absorption Protection: None. Her Absorption Effect is linked to Armor;
  • Absorption Effect: Add +20 CP to Strength (5), Modifiers: Increased Duration (absorbed points fade after 1 hour) (+5), Miscellaneous (extra ST affects only Carrying Capacity and Basic HTH) (-5) (5 CP)
Armor: Energy 5, Entropy 4, Modifiers: Unobvious (+5) (20 CP)

Experience Levels: Attack +0, Defense +1, Skills +1 (5 CP)

Heightened Defense: Mental Defense +1 (2.5 CP)

Knowledge: Language (English, native, literate), Korean (basic, illiterate), Mandarin (basic, illiterate) (2 CP)

Natural Weaponry: Attack +2, Damage +4 Blunt Kinetic (15), Modifiers: Carrier Attack (+7.5) (22.5 CP)
  • Nerve Punch - Devitalization Ray: Damage 2d10 Power, PR=0 (0), Modifiers: Carried Attack (+7.5), Reduced PR (+7.5), Miscellaneous (exclusive with Power Blast) (-5) (10 CP)
  • Chi-Energized Power Punch - Power Blast: Damage 2d6 Energy, PR=3 (10), Modifiers: Carried Attack (+7.5), Increased PR (-5), Miscellaneous (exclusive with Devitalization Ray) (-5) (7.5 CP)
Wealth: Wealth roll d6 (2.5 CP)

Gear


Armored Costume - Adaptation: High Temperatures, Low Temperatures, Armor: Kinetic 1, Energy 2, Biochemical 1, Entropy 2, Modifiers: Multifunction Gear (15 CP)

Weaknesses

Personal Problem (Dependent): She is the legal guardian of her two younger siblings. These are the children of her father's second wife (both father and wife died in a car accident) and are legally minors. (Rare) (-5 CP)

Personal Problem (Public Identity): She was unmasked a few years ago by a villain and has done the best she can. (-10 CP)

Vulnerability: She is a magnet for Magical attacks, suffering -2 Defense (-5 CP)

Combat Summary:

Initiative: d8+1
Unarmed: Attack

Choice (Andrea Thornton) - Villains and Vigilantes

Strength 9 (Carrying Capacity 175 lbs., Basic HTH 1d4)
Endurance 16 (Heal 1.2)
Agility 15 (Accuracy +2, Damage +1)
Intelligence 11 (Detect Hidden 8%, Detect Danger 12%, Damage +0)
Charisma 18 (Reaction +/-x)
Level 2

Hit Points 9
Power 51
Move 40” ground
Hit Modifier 2.88
Weight 150 lbs.
Basic Hits 3
Inventing Points 2.2

Absorption: She can convert physical and energy attacks into Strength. Assume this power applies against all attacks affected by the Adaptation defense, but it does not offer a defensive modifier. This power provides some resistance to injury equivalent to the Invulnerability power, absorbing 4 points of damage per turn per character level (thus, as she gets more powerful, she gets more durable).
     However, for each point of damage (before the Invulnerability), her Strength characteristic is increased by one point. Extra strength gained through this power fades at the rate of one point per five minutes. She cannot absorb attacks that do not normally cause Hit Point damage (this includes Paralysis Ray, Devitalization Ray, and many forms of psionics). The increased Strength boosts only her Carrying Capacity; it does not affect Hit Points, Power or Movement. The normal benefits of a high Carrying Capacity (e.g. Basic HTH, throwing) apply.
     This power is always on; she does not have to spend an action to activate it.

Natural Weaponry: Lifelong training in the martial arts gives her +3 “to hit” and +6 damage with unarmed HTH. She has also developed two power stunts:
  • Nerve Punch: With a Special Attack, this attack does normal damage, but also delivers a carrier attack that acts as a Devitalization Ray causing 1d12 points. PR=0.
  • Chi-Energized Power Punch: This attack focuses her chi-energies into a powerful blow. This is a normal Power Blast carrier attack doing 1d12 damage, PR=3.
Vulnerability: She is a magnet for magical attacks, such that opponents are +2 “to hit” her with magical spells and powers.

Choice – Absorbed Strength Table
Base Strength 9, Endurance 16, Base Weight 150 lbs.

Strength
Carrying Capacity
Basic HTH

Strength
Carrying Capacity
Basic HTH
9
175
1d4

21
815
1d8
10
195
1d4

22
919
1d8
11
220
1d4

23
1033
1d10
12
250
1d6

24
1157
1d10
13
285
1d6

25
1292
1d10
14
326
1d6

26
1438
1d10
15
373
1d6

27
1596
1d10
16
427
1d6

28
1766
1d12
17
488
1d8

29
1949
1d12
18
557
1d8

30
2145
1d12
19
634
1d8

31
2354
1d12
20
720
1d8

32
2578
1d12

Combat Summary:
Initiative:  d10+15 (avg 20.5)
Unarmed:  HTH +5 “to hit,” Damage 1d4+7 (avg 9.5)

Living Legends – Choice [150 CP]

PHYS 11/d6
REFL 11/d6
DEFT 11/d6
INTL 7/d4
COOL 16/d8
VITL 7/d4
Mass 68 kg (d4 Mass effect)
Fame 2

Skills: 6 @ +1 level (2) (+8) [6 CP]
Medicine: (INTL/S), d4 effect
Scholar: (INTL/S), Chinese martial arts, d4+1 effect
Science: (INTL/S), organic chemistry, d4 effect
Stealth: (DEFT/G), d8 effect
Unarmed: (DEFT/G), kick, d8 effect
Unarmed: (DEFT/G), punch, d8+1 effect

Languages: English (native), Mandarin Chinese (basic) (1), Korean (basic) (+3) [1 CP]
Literacy: English [0 CP]

Combat Maneuvers: +2 levels (7) with Parry (+1), Strike and Stun (+5), with Unarmed [punch] (+0) [16 CP]
Legal Powers: Passport (1), Professional License [nurse] (1), Vigilante License (1) [3 CP]
Skill Bonus: +1 level (3) with Scholar and Unarmed [punch] (+3) [4 CP]
Wealth: +1 level (2), d6 effect [2 CP]

Armor: 3 vs. All Physical and Mystical damage types (15), Absorption [to STR, automatic] (+3) (+3) [33 CP]
Speed Bonus: Jumping distance x1.33 (1) [1 CP]

Chi Multi-Power (2 powers)
(a) Devitalization (“Nerve Punch”): d6 Mutagenic [molecular disruption] (9) (+3), Carrier Attack [unarmed melee] (+2), Reduced Range [no range] (-3), Multi-power (-3) [8 CP]
(b) Power Blast (“Chi-Energized Power Punch”): d12 Energy [pure energy] (29), Carrier Attack [unarmed melee] (+2), Reduced Range [no range] (-3), NRG Cost [1 per use] (-2), Multi-power (-3) [13 CP]

Weakness (Attracts Attack): Mystical damage type [+15 CP]
Weakness (Public Identity): She was unmasked a few years ago by a villain and has done the best she can. [+10 CP]
Weakness (Quirk): Only listens to New Age and Classical music [+5 CP]
Weakness (Responsibilities): She is the legal guardian of her two younger siblings. These are the children of her father's second wife (both father and wife died in a car accident) and are legally minors. (Uncommon, Major) [+5 CP]
Weakness (Vulnerability): x2 damage from Magical and Mental Damage types (Uncommon) [+10 CP]

Boilerplate

“Choice” originally appeared in They Might Be Characters Volume 1 © 1999 by Patric L. Rogers.
http://www.patric.net/docfiles/tmbc1_pix_022500.pdf

Document Copyright (C) 1999, 2010 2017, 2018 by Patric L. Rogers. All rights reserved. Portions Copyright others; no attempt is made to infringe upon their rights.

Villains and Vigilantes, Living Legends and the Monkey House Games logo are trademarks owned by Monkey House Games, ©2010 Monkey House Games. All rights reserved. Made in the U.S.A.

Unofficial Living Legends Companion written by Patric L. Rogers, Copyright © 2010-2017 by Monkey House Games. All rights reserved.

Mighty Protectors and the Monkey House Games logo are trademarks owned by Monkey House Games, ©2017 Monkey House Games. All rights reserved. Made in the U.S.A.

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