So, apparently, I'm not paying enough attention, as the official conversions from Monkey House Games go live in a couple days. Anyway, someone on Facebook asked what F.I.S.T. might look like in MP, so I mocked this up and published here.
F.I.S.T. - Mighty Protectors
Endurance 13 (Save 11, Heal 1.6)
Agility 11 (Save 10)
Intelligence 16 (Save 11)
Cool 16 (Save 11, Initiative d6+1)
Hit Points x
Power 60
Physical Defense 2
Mental Defense 3
Move 15
Inventing Points 8
Wealth d6+1
Luck 10-
Weight x lbs.
Total Cost 68 + 110 - 20 = 158
Powers
Experience Levels: Attack +2, Defense +2, Skills +2 (20 CP)
Wealth: d6+1 Wealth roll (5 CP)
Gear
Gauntlet Blaster - Power Blast: Damage 2d10, Range 16”, Charges [20ch] (20), Modifiers: Charges Instead of PR (+0), Gear (-5) (15 CP)
F.I.S.T. Power Armor
Armor: Kinetic 4, Energy 4, Biochemical 4, Entropy 4 (30), Modifiers: Activation (-5), Multifunction Gear (-2.5) (23 CP)
Flight: Acceleration 32, Top Speed 128 (45 MPH, or 90 MPH with Push) (15), Modifiers: Fast Acceleration (+5), Multifunction Gear (-2.5) (18 CP)
Heightened Strength: ST +8 (8), Modifiers: Multifunction Gear (-2.5) (6 CP)
Life Support: Eight 1-hour Charges, Protection 2 (20), Modifiers: Multifunction Gear (+2.5) (23 CP)
Weaknesses
TBD (-20 CP)
Combat Summary:
Initiative: d6+1 (avg 4.5)
Unarmed: Attack 15-, Damage d8+1 (avg 5.5)
Power Blast: Attack 15-, Damage 2d10 (avg 11)
Mighty Protectors and the Monkey House Games logo are trademarks owned by Monkey House Games, ©2017 Monkey House Games. All rights reserved. Made in the U.S.A.
Villains & Vigilantes, Living Legends and the Monkey House Games logo are trademarks owned by Monkey House Games, ©2010 Monkey House Games. All rights reserved. Made in the U.S.A.
Unofficial Living Legends Companion written by Patric L. Rogers, Copyright © 2010-2017 by Monkey House Games. All rights reserved.
Crisis at Crusader Citadel Copyright FGU (?)
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