Monday, September 18, 2017

MP - Loader 21, the Clay Golem

Background and Origin: In an alternate universe, very much like our own, Loader 21 worked doing heavy labor for hundreds of years, without complaint.  He is a magical construct, from a magical world.  He wasn’t able to speak, so spent a lot of time listening, and observing.  He saw creature of many species, and heard many wild tales.


He was purchased by a wizard, and helped in the wizard’s lab.  The wizard gave Loader 21 a tongue, and brought him on a magical jaunt to Earth.  The wizard was very old, and looking for the fabled Fountain of Youth.  The wizard never found it, and Loader 21 drifted into the local city, and went to work helping on the docs.


The regional hero team needed a powerhouse, and convinced Loader 21 he could do more good being a “superhero,” than by just moving cranes around.


Combat Tactics:  Nothing fancy here: Slow, methodical punching of things until they stop moving.


Personality Traits: Golems, by their nature, are methodical and deep thinkers.  They have nothing but time, so can dog a train of thought to extraordinary conclusions.


Appearance:  A 7-foot tall man made of clay tends to stand out.

Powers:  Loader 21 is an intelligent and self-aware being made out of magically animated clay. "He" is a descriptor of convenience, but a useful one. Loader 21 exists outside the normal ecosystem, and can survive indefinitely in conditions fatal to normal humans.

Loader 21 is highly resistant to conventional injury, especially blunt trauma, and can lift/press approximately 60 tons under optimal conditions.


(Model unknown.)


Loader 21 - Mighty Protectors

Strength 39 (Carrying Capacity 61,440 lbs., Basic HTH d10+d12)
Endurance 33 (Save 11, Heal 5.7)
Agility 12 (Save 11)
Intelligence 10 (Save 10)
Cool 16 (Save 11, Initiative d6+1)


Hit Points 43
Power 94
Physical Defense 1
Mental Defense   0
Move 28
Inventing Points 5
Wealth d2
Luck 10-
Weight 700 lbs.
Total Cost 105 + 70 - 25 = 150


Powers

Adaptation: Asphyxiation, Blood Loss, Disease, Poison, Sleep Deprivation, Starvation, Time, Venom (30 CP)
Armor: Kinetic 2, Energy 2, Biochemical 2, Entropy 2, Psychic 4 (20 CP)
Density Increase: Weight ×3, Protection (Kinetic 2, Energy 2, Biochemical 2, Entropy 2), ST +5, SR3/Quartz, Modifiers: Continual, Can’t Hold Back (5 CP)
Heightened Attack:  Damage +4 with punch, Modifiers: Only against immobile targets (5 CP)
Heightened Endurance: Healthy,  EN +20 (included above)
Heightened Strength:  Powerhouse, ST +15 (included above)
Invulnerability:  Blunt Kinetic (10 CP)


Weaknesses

Distinctive Features:  Giant man made of clay (-10 CP)
Poverty: Wealth d2 (-5 CP)
TBD (-10 CP)


Combat Summary:

Initiative: d6+1 (average 4.5)
Unarmed: Attack 14-, Damage d10+d12 OR 2d10+1 (both average 12 points)
Combined Protection: Kinetic 4, Energy 4, Biochemical 4, Entropy 4, Psychic 4, plus ¼ damage from Blunt Kinetic

Loader 21 - Marvel Superheroes Advanced Set (aka "FASERIP")

Fighting Good
Agility Typical
Strength Amazing
Endurance Monstrous
Reason Typical
Intuition Typical
Psyche Excellent


Health 141
Karma 32
Resources Feeble
Popularity 0


Powers
Body Resistance: Excellent


Life Support: Shift-Z


Resistance to Mental Attacks: Remarkable


Siege Weapon: Loader 21 causes Monstrous melee damage to immobile targets.


True Invulnerability: Poor
  • Only applies to Blunt Kinetic type attacks, such as slugfest and Force;
  • All applicable attacks are reduced -2CS in damage rank, before applying Body Resistance.


Talents
Languages (Loader 21 is fluent in English, Spanish, Portuguese and German. He picks up new languages easily.)


Contacts
Local superhero team


Boilerplate

The name "Loader 21" brazenly, proudly, and honorably borrows from Terry Pratchett's Discworld.

Model unknown. Artist unknown. Photographer unknown. Hey, look, I just found it on the interwebs and thought it was cool.  Character by P. Rogers, September, 2017.


Document Copyright (C) 2017 by Patric L. Rogers. All rights reserved.  Portions Copyright others; no attempt is made to infringe upon their rights.


Mighty Protectors and the Monkey House Games logo are trademarks owned by Monkey House Games, ©2017 Monkey House Games. All rights reserved. Made in the U.S.A.


Sourcebooks Marvel Superheroes Advanced Set (TSR, 1986), Realms of Magic (Kim Eastland, TSR, 1986), The Ultimate Powers Book  (David E. Martin, TSR, 1987), 4C System (Michael Hammes, Philip Reed, 2007).



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