Monday, February 19, 2018

MP - Fireline, invulnerable fiery fashion model

I don't remember the exact origins of this character. It was probably one of those creative "doodle" exercises I was doing one day, while resting my brain. Some people sketch; I make characters. The power set is useful enough to make a playable character, and simple enough to be fun to convert to other game systems, so I did. The conversion for Hero System is in the back of the FGU adventure books from the mid-80s. (My absolute favorite being "Honor," by Ken Cliffs). The Living Legends and Mighty Protectors hacks are derived using official and unofficial rules. If I can find my Superworld books, I may throw in that conversion (my copy of "Honor" being next to my elbow as I write this).

Background and Origin: Her powers are a natural mutation, but did not emerge until college. Her Invulnerability emerged slowly, but her flame powers manifested rather abruptly one night after an all-night drinking binge. (She woke the next morning thinking it was just an incredible dream until she saw the photographs in the city newspaper. Fortunately no one had gotten a positive ID, but she knew it was her.)


Combat Tactics: Because she is bulletproof, she tends to go directly to the offensive, shooting flame blasts. She only activates her fire shield if she wants to fly, or if she actually takes damage and wants the added level of protection.

Personality Traits: Friendly and high-spirited. She has become absolutely fearless about physical harm, but is still protective of her privacy, since she understands her friends and family are vulnerable.

Appearance: Fireline is 5'10" tall, with blond hair and brown eyes. She has a dark natural tan, and her flames are the yellow and orange of sunlight.

Powers: She is bulletproof and can form a sheath of fire around herself that lets her shoot flames and fly.

Notes: Artwork used without permission (model presumably Kimberly Kelly, photographer unknown). Character by P. Rogers, June, 2010.




Character Name - Mighty Protectors (Monkey House Games, 2010)

Strength 17 (Carrying Capacity 384 lbs., Basic HTH d6+1)
Endurance 11 (Save 10, Heal 1.0)
Agility 10 (Save 10)
Intelligence 12 (Save 11)
Cool 34 (Save 14, Initiative d8+d10)

Hit Points 13
Power 54
Physical Defense 1
Mental Defense 2
Move 13
Inventing Points 6
Wealth d6
Luck 10-
Weight 140 lbs.
Total Cost 84 + 121 - 20 = 185

Powers
Adaptation: High Temperatures, Low Temperatures, Radiation (15 CP)
Armor: Energy 6, Biochemical 5, Entropy 5 (30), Modifiers: Unobvious (+5) (35 CP)
Energy: Power +4 (2 CP)
Experience Levels: Attack +0, Defense +1, Skills +1 (5 CP)
Flame Abilities -
* Flame Blast: Attack +3, Damage 2d6, Range 28”, PR=2 (10), Modifiers: Accuracy (+7.5) (17.5 CP);
* Flame Aura: Damage d6+1, PR=1 per trigger event (10) (10 CP);
* Fiery Flight - Flight: Acceleration 4, Top Speed 64 (21 MPH) (10), Modifiers: Only While Flame Aura is Active (-5) (5 CP)
Heightened Cool: CL +20 (included above)
Heightened Strength: ST +5 (included above)
Invulnerability: Kinetic (20), Modifiers: Unobvious (+5) (25 CP)
Knowledge: Language (TBD) (4 CP)
Wealth: Wealth roll d6 (2.5 CP)

Weaknesses
Nemesis (-10 CP)
Personal Problem (Public Identity): She slipped up, and some fans put the pieces together and outed her. (-10 CP)

Combat Summary
Initiative: 2d8+1 (avg 10)
Unarmed: Attack 13-, Damage d6+1 (avg 4.5)
Flame Blast: Attack 17-, Damage 2d6 (avg 7)

Fireline – Living Legends (1.1e, Monkey House Games, 2010) [186 CP]

PHYS 11/d6 (STR 18/d8)
REFL 7/d4
DEFT 7/d4
INTL 11/d6
COOL 29/d12
VITL 11/d6
Mass 64 Kgs (d4 Mass effect),
Fame 9 (d6 Fame effect)

Skills: 2 @ +1 level (2) (+3) [3 CP]
Profession (INTL/S): Fashion model, d6 effect
Weapon (DEFT/G): Energy Field, d6+2 effect

Powers
Armor: 6 vs. All Physical and Mystical Damage Types (44) [44 CP]
Energy Field: d8 High Temperature [fire] (24), NRG Cost [1 to activate] (-1), NRG Cost [1 per attack] (-2), Miscellaneous Enhancement [NRG Cost per attack is only on ranged attacks, not melee carried attacks] (+1), Range [12”] (+3), Duration [6 rounds; water, lack of oxygen, etc put out the flames] (+3), Time Limit [bounded expenditure, 1 hour, incremental] (0) [41 CP]
Flight: Acceleration 17”, Top Speed 64” (14), NRG Cost [1 to activate] (-1), Time Limit [bounded expenditure, 1 hour, incremental] (+0), Linked to Energy Field (-1) [11 CP]
Skill Bonus: +2 (7) Weapon [energy field] [7 CP]
Wealth: +2 levels (4), d8 effect [4 CP]

Fireline – HERO System (4e, HERO Games, 1989)

STR 25, DEX 15, CON 18, BODY 9, INT 12, EGO 34, PRE 28, COM 18, PD 16, ED 16, SPD 4, REC 9, END 40, STUN 35

EC - Flame Powers
1) Energy Blast: 8d6 fire
2) Flight: 12”, 1/2 END, 8x NCM
3) Force Field: +12 rPD, +16 rED, 0 END
4) Ranged Killing Attack: 1d6+1 fire, Damage Shield, 0 END

Unbreakable Skin: Damage Resistance +16 rPD, +16 rED

PS: Fashion model, 11-
+3 OCV EB

Fireline – Marvel Superheroes Advanced Set (TSR, 1986)

Fighting Typical (6)
Agility Typical (6)
Strength Excellent (20)
Endurance Good (10)
Reason Typical (6)
Intuition Typical (6)
Psyche Amazing (50)

Health 42
Karma 62
Resources Good
Popularity 10

Powers
Body Resistance: Remarkable (30)
* Power rank protection from all physical and energy attacks, including Corrosives and Radiation.

Fire Generation: Remarkable (30)
* Blasts of flame, Remarkable damage, 8 area range
* Flight at Good air speed

Talents
Performer: The character is someone who acts, sings, dances, mimes, or otherwise uses his Talents to entertain (this is related to the Artist, the key difference being that the Artist may leave the scene of creation; the Performer is identified with that creation directly). A Performer receives 10 karma points for a week's worth of performance, whether in a play, doing a nightclub routine, or working for a movie.

Weapons Specialist (Fire Generation): The character with this Talent gains a +2CS with a single weapon of choice. This may be any type of weapon, missile or melee. The character who is a weapon specialist will also increase his initiative when using this weapon by 1.


Fireline – Villains and Vigilantes (2e, Fantasy Games Unlimited, 1982)

Strength 21 (Carrying Capacity 725 lbs., Basic HTH 1d8)
Endurance 11 (Heal 0.75)
Intelligence 12 (Detect Hidden 10%, Detect Danger 14%, Damage +0)
Agility 10 (Accuracy +0, Damage +0)
Charisma 34 (Reaction +/-6)
Level 2

Hit Points 6
Power 54
Move 42” ground
Hit Modifier 1.98
Weight 140 lbs.
Basic Hits 3
Inventing Points 2.4


Abilities
Flame Power B: Fireline’s whole body can burst into flames. This gives her an automatic Flame defense while she is burning. It also allows her to fly through the air at a rate of one mile per hour per inch of normal movement. PR = 3 to activate the ability, PR = 3 per attack and PR = 1 per hour of flight. A flame attack has a range of 32” and does 1d12 damage.

Heightened Charisma B: +19. She has superhuman charm, poise and beauty.

Heightened Strength B: +10


Invulnerability: +16. Her skin and flesh are incredibly durable.

Gear
None

Combat Summary
Initiative: d10+10 (avg 15.5)
Unarmed: HTH +0 “to hit,” Damage 1d8 (avg 4.5)
Flame Blast: +0 “to hit,” Damage 1d12 (avg 6.5)



Boilerplate

Document Copyright (C) 2010-2012, 2014, 2016, 2018 by Patric L. Rogers. All rights reserved. Portions Copyright others; no attempt is made to infringe upon their rights.

Villains and Vigilantes, Living Legends and the Monkey House Games logo are trademarks owned by Monkey House Games, ©2010 Monkey House Games. All rights reserved. Made in the U.S.A.

Mighty Protectors and the Monkey House Games logo are trademarks owned by Monkey House Games, ©2017 Monkey House Games. All rights reserved. Made in the U.S.A.

Sourcebooks Marvel Superheroes Advanced Set (TSR, 1986), Realms of Magic (Kim Eastland, TSR, 1986), The Ultimate Powers Book (David E. Martin, TSR, 1987), 4C System (Michael Hammes, Philip Reed, 2007).  TSR got acquired by Wizards of the Coast, which got acquired by Hasbro.

HERO System 4e, owned Hero Games.

Random backstory generator - http://www.pbegames.com/lifepath/ .


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