Another one of those things from 1999, originally posted on the WebRPG VnV forum. I'm not sure I even want to give this an introduction, other than that. :-)
Then our hero made a wrong turn and came to face with the gang leader. (The leader and his cronies had been striding arrogantly through the chaos spreading FUD). Faced leader to leader, the gang leader conjured his most devastating spell (see below) to demonstrate how truly futile resistance was (and because he wanted to show off). This is when our hero discovered his own powers. Everyone (including our hero) was startled when the animated spell object simply returned to normal and fell limply from the sky. Naturally, the gang leader (having to save face) tried again. This time, our hero had a bit more understanding and a few seconds later the animated object turned upon its summoner and his cronies obliterating them completely and demoralizing the villains who then fled the scene in a panic.
Magical Spells / Psionics / Mutant Power: By spending one action per turn, the character can automatically duplicate and take control of any magical or psionic energy released into the environment within (I+C)/5 inches of himself. The character gains the ability to use the power in the future, just as if he was the original user (using his own Level, Attributes, etc.). The character does not understand the power, however, and can never really improve or modify it beyond very tight restrictions (certain powers are more flexible than others). Note, the character does not gain the full power of the original user, merely the power demonstrated. For example, if someone broadcast thoughts to the character, the character could duplicate thought casting (and in this case block the thought caster by shutting down the power) but would not be able to read thoughts until someone tried to read his mind. Note also that the energy must be “released into the environment”, which typically does not occur in contact-based powers (where the energy moves directly from attacker to victim) nor does it relate to abilities inherent to an object (he could not affect a magical sword for example).
Potato Oblivion: This terrible spell is nearly impossible to master and anyone who does is therefore granted significant respect. Through fell magicks, the caster can take an ordinary bag (typically empty potato chip bag after which the spell is named) and animate it. The animated bag expands as it flies around until it is the size of a small car. Anyone passing through the opening of the bag (typically as it swoops into him, engulfing him), is never seen again. It does not have great range, but it is hard to dodge.
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