He gained his powers from an Atlantean artifact that leaked.
Combat Tactics: The speed is used mostly in bursts, for quick surprises and combat advantage; he does not consider it one of his major powers.
Personality Traits: He prefers subtlety and subterfuge. He fancies himself a deep planner, but unless he has a strong leader to channel his energy, his own plans are often mundane and uninspired.
Appearance: 5'7", 140 lbs., blue eyes, black hair.
Powers: He can generate bursts of plasma for offensive and defensive purposes. He has exceptional reaction time and can run at approximately 45 MPH.
Notes: Artist unknown. Character by P. Rogers, January, 1999.
Feint originally appeared in They Might Be Characters Volume 4: Nothing But Villains.
Feint - Mighty Protectors
Strength 13 (Carrying Capacity 156 lbs., Basic HTH d6)Endurance 12 (Save 11, Heal 1.6)
Agility 14 (Save 11)
Intelligence 17 (Save 11)
Cool 16 (Save 11, Initiative d6+1)
Hit Points 10
Power 56
Physical Defense 1
Mental Defense 1
Move 16/64 (128)
Inventing Points 9
Wealth d6
Luck 10-
Weight 140 lbs.
Total Cost 72 + 88 -20 = 140
Abilities
Heightened Attack: Damage +1 with all attacks, Damage +2 (total) with Power Blast (5 CP)
Heightened Expertise: Attack +2 with Power Blast (5 CP)
Heightened Initiative: Init +2 (5 CP)
Blue Plasma Bolt - Power Blast: Damage 2d10, Range 13”, PR=1 per use (20 CP)
Regeneration: Heal 1 hit point per 3 minutes of rest (10), Modifiers: Cannot Heal Pure Energy Damage Subtype (-2.5) (7.5 CP)
Reflexively Shoot Down Attacks - Shield: Add +4 to Physical Defense, Breakpoint +5 (7.5), Modifiers: Innate (+2.5), Requires a Save (CL @ +6) (-5) (5 CP)
Speed: Acceleration 16 per turn, Top Speed 64 (21 MPH) per round [128 (44 MPH) with Super Speed] (5 CP)
Super Speed: Add one turn per round, PR=2 per round (10 CP)
Wealth: d6 Wealth roll (2.5 CP)
Languages
Afrikaans (native, literate) (0)
English (accented, literate) (3 CP)
Gear
Armored Costume -
* Adaptation: High Temperatures, Low Temperatures (10), Modifiers: Multifunction Gear (-2.5) (7.5 CP)
* Armor: Kinetic 4, Energy 2, Biochemical 1, Entropy 2 15), Modifiers: Multifunction Gear (-2.5) (12.5 CP)
Weaknesses
Diminished Senses: Near-Sighted (-2.5)
Nemesis: Wanted by international law enforcement for smuggling crimes (Rare, More Powerful) (-12.5 CP)
Uneducated: Only one skill (Transportation/Smuggling) (-5 CP)
Combat Summary
Initiative: d6+3/d6+3 (avg 13/6.5)
Unarmed: Attack 14-, Damage d6+1 (avg 4.5)
Blue Plasma Bolt: Attack 16-, Damage 2d10+2 (avg 13)
Feint - Villains and Vigilantes
Strength 14 (Carrying Capacity 276 lbs., Basic HTH 1d6)Endurance 12 (Heal 1.2)
Intelligence 17 (Detect Hidden 12%, Detect Danger 16%, Damage +1)
Agility 14 (Accuracy +1, Damage +1)
Charisma 16 (Reaction +/-0)
Level 4
Hit Points 8
Power 57
Move 190” ground
Hit Modifier 2.6208
Weight 140 lbs.
Basic Hits 3
Inventing Points 6.8
Powers
Heightened Speed: +150" ground move, +6 initiative.
Power Blast: Blue bolts of plasma-like energy from his hands. 13", 1d20, PR = 1, one action per turn to set up defense.
Regeneration: He cannot regenerate plasma/power blast damage
Training: +1 “to hit” with unarmed HTH.
Combat
Initiative: 1d10+20 (avg 25.5/10.5)
Unarmed: HTH +2 “to hit,” 1d6+2 damage (avg 5.5)
Blue Plasma Bolt: Power Blast +1 “to hit,” 1d20+2 damage (avg 12.5)
REFL 16/d8
DEFT 11/d6
INTL 11/d6 (PERC 16/d8)
COOL 11/d6
VITL 11/d6
Mass 64 Kgs (d4 Mass effect)
Fame 4
Powers
Heightened Speed: +1 level, two turns per round (17) [17 CP]
Power Blast: 2d8-1 Energy [pure energy] (37), Reduced Range [6”] (-1) [32 CP]
Regeneration: 1 hit per round of rest (8) [8 CP]
Shield: 6 vs. Biochemical, Blunt Kinetic, Energy, High Temperature, Low Temperature, and Sharp Kinetic (7), Innate (+3) [10 CP]
Speed Bonus: Ground move x5.33 (7), top speed and acceleration (+3) [10 CP]
Weaknesses
Diminished Senses: Nearsighted (-5)
Nemesis: Wanted by international law enforcement for smuggling crimes (Rare, More Powerful) (-x CP)
Mighty Protectors and the Monkey House Games logo are trademarks owned by Monkey House Games, ©2017 Monkey House Games. All rights reserved. Made in the U.S.A.
Villains and Vigilantes, Living Legends and the Monkey House Games logo are trademarks owned by Monkey House Games, ©2010 Monkey House Games. All rights reserved. Made in the U.S.A.
Unofficial Living Legends Companion written by Patric L. Rogers, Copyright © 2010-2017 by Monkey House Games. All rights reserved.
Random backstory generator - http://www.pbegames.com/lifepath/ .
Unarmed: HTH +2 “to hit,” 1d6+2 damage (avg 5.5)
Blue Plasma Bolt: Power Blast +1 “to hit,” 1d20+2 damage (avg 12.5)
Feint - Living Legends
PHYS 12/d6REFL 16/d8
DEFT 11/d6
INTL 11/d6 (PERC 16/d8)
COOL 11/d6
VITL 11/d6
Mass 64 Kgs (d4 Mass effect)
Fame 4
Powers
Heightened Speed: +1 level, two turns per round (17) [17 CP]
Power Blast: 2d8-1 Energy [pure energy] (37), Reduced Range [6”] (-1) [32 CP]
Regeneration: 1 hit per round of rest (8) [8 CP]
Shield: 6 vs. Biochemical, Blunt Kinetic, Energy, High Temperature, Low Temperature, and Sharp Kinetic (7), Innate (+3) [10 CP]
Speed Bonus: Ground move x5.33 (7), top speed and acceleration (+3) [10 CP]
Weaknesses
Diminished Senses: Nearsighted (-5)
Nemesis: Wanted by international law enforcement for smuggling crimes (Rare, More Powerful) (-x CP)
Boilerplate
Document Copyright (C) 1999, 2000, 2017, 2018 by Patric L. Rogers. All rights reserved. Portions Copyright others; no attempt is made to infringe upon their rights.Mighty Protectors and the Monkey House Games logo are trademarks owned by Monkey House Games, ©2017 Monkey House Games. All rights reserved. Made in the U.S.A.
Villains and Vigilantes, Living Legends and the Monkey House Games logo are trademarks owned by Monkey House Games, ©2010 Monkey House Games. All rights reserved. Made in the U.S.A.
Unofficial Living Legends Companion written by Patric L. Rogers, Copyright © 2010-2017 by Monkey House Games. All rights reserved.
Random backstory generator - http://www.pbegames.com/lifepath/ .
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