Wednesday, March 7, 2018

MP - TMBCv4 - Feint - Supercriminal Smuggler

Background and Origin: Before gaining his powers, Feint lived and worked aboard a cargo ship moving produce and livestock from other nations to his native South Africa. He helped smuggle things on the side; it's amazing what you can hide in a big ship full of smelly animals.

He gained his powers from an Atlantean artifact that leaked.

Combat Tactics: The speed is used mostly in bursts, for quick surprises and combat advantage; he does not consider it one of his major powers.

Personality Traits: He prefers subtlety and subterfuge. He fancies himself a deep planner, but unless he has a strong leader to channel his energy, his own plans are often mundane and uninspired.

Appearance:  5'7", 140 lbs., blue eyes, black hair.

Powers: He can generate bursts of plasma for offensive and defensive purposes. He has exceptional reaction time and can run at approximately 45 MPH.

Notes: Artist unknown. Character by P. Rogers, January, 1999.

Feint originally appeared in They Might Be Characters Volume 4: Nothing But Villains.


Feint - Mighty Protectors

Strength 13 (Carrying Capacity 156 lbs., Basic HTH d6)
Endurance 12 (Save 11, Heal 1.6)
Agility 14 (Save 11)
Intelligence 17 (Save 11)
Cool 16 (Save 11, Initiative d6+1)

Hit Points 10
Power 56
Physical Defense 1
Mental Defense 1
Move 16/64 (128)
Inventing Points 9
Wealth d6
Luck 10-
Weight 140 lbs.
Total Cost 72 + 88 -20 = 140

Abilities
Heightened Attack: Damage +1 with all attacks, Damage +2 (total) with Power Blast (5 CP)
Heightened Expertise: Attack +2 with Power Blast (5 CP)
Heightened Initiative: Init +2 (5 CP)
Blue Plasma Bolt - Power Blast: Damage 2d10, Range 13”, PR=1 per use (20 CP)
Regeneration: Heal 1 hit point per 3 minutes of rest (10), Modifiers: Cannot Heal Pure Energy Damage Subtype (-2.5) (7.5 CP)
Reflexively Shoot Down Attacks - Shield: Add +4 to Physical Defense, Breakpoint +5 (7.5), Modifiers: Innate (+2.5), Requires a Save (CL @ +6) (-5) (5 CP)
Speed: Acceleration 16 per turn, Top Speed 64 (21 MPH) per round [128 (44 MPH) with Super Speed] (5 CP)
Super Speed: Add one turn per round, PR=2 per round (10 CP)
Wealth: d6 Wealth roll (2.5 CP)

Languages
Afrikaans (native, literate) (0)
English (accented, literate) (3 CP)

Gear
Armored Costume -
* Adaptation: High Temperatures, Low Temperatures (10), Modifiers: Multifunction Gear (-2.5) (7.5 CP)
* Armor: Kinetic 4, Energy 2, Biochemical 1, Entropy 2 15), Modifiers: Multifunction Gear (-2.5) (12.5 CP)

Weaknesses
Diminished Senses: Near-Sighted (-2.5)
Nemesis: Wanted by international law enforcement for smuggling crimes (Rare, More Powerful) (-12.5 CP)
Uneducated: Only one skill (Transportation/Smuggling) (-5 CP)


Combat Summary
Initiative: d6+3/d6+3 (avg 13/6.5)
Unarmed: Attack 14-, Damage d6+1 (avg 4.5)
Blue Plasma Bolt: Attack 16-, Damage 2d10+2 (avg 13)

Feint - Villains and Vigilantes

Strength 14 (Carrying Capacity 276 lbs., Basic HTH 1d6)
Endurance 12 (Heal 1.2)
Intelligence 17 (Detect Hidden 12%, Detect Danger 16%, Damage +1)
Agility 14 (Accuracy +1, Damage +1)
Charisma 16 (Reaction +/-0)
Level 4

Hit Points 8
Power 57
Move 190” ground
Hit Modifier 2.6208
Weight 140 lbs.
Basic Hits 3
Inventing Points 6.8

Powers
Heightened Speed: +150" ground move, +6 initiative.
Power Blast: Blue bolts of plasma-like energy from his hands. 13", 1d20, PR = 1, one action per turn to set up defense.
Regeneration: He cannot regenerate plasma/power blast damage
Training: +1 “to hit” with unarmed HTH.

Combat
Initiative: 1d10+20 (avg 25.5/10.5)
Unarmed: HTH +2 “to hit,” 1d6+2 damage (avg 5.5)
Blue Plasma Bolt: Power Blast +1 “to hit,” 1d20+2 damage (avg 12.5)

Feint - Living Legends

PHYS 12/d6
REFL 16/d8
DEFT 11/d6
INTL 11/d6 (PERC 16/d8)
COOL 11/d6
VITL 11/d6
Mass 64 Kgs (d4 Mass effect)
Fame 4

Powers
Heightened Speed: +1 level, two turns per round (17) [17 CP]
Power Blast: 2d8-1 Energy [pure energy] (37), Reduced Range [6”] (-1) [32 CP]
Regeneration: 1 hit per round of rest (8) [8 CP]
Shield: 6 vs. Biochemical, Blunt Kinetic, Energy, High Temperature, Low Temperature, and Sharp Kinetic (7), Innate (+3) [10 CP]
Speed Bonus: Ground move x5.33 (7), top speed and acceleration (+3) [10 CP]

Weaknesses
Diminished Senses: Nearsighted (-5)
Nemesis: Wanted by international law enforcement for smuggling crimes (Rare, More Powerful) (-x CP)


Boilerplate

Document Copyright (C) 1999, 2000, 2017, 2018 by Patric L. Rogers. All rights reserved. Portions Copyright others; no attempt is made to infringe upon their rights.

Mighty Protectors and the Monkey House Games logo are trademarks owned by Monkey House Games, ©2017 Monkey House Games. All rights reserved. Made in the U.S.A.

Villains and Vigilantes, Living Legends and the Monkey House Games logo are trademarks owned by Monkey House Games, ©2010 Monkey House Games. All rights reserved. Made in the U.S.A.

Unofficial Living Legends Companion written by Patric L. Rogers, Copyright © 2010-2017 by Monkey House Games. All rights reserved.

Random backstory generator - http://www.pbegames.com/lifepath/ .

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